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Dynamic Structure Generation - Reduces some checks and limits, allowing for less evenly-distributed structure placement on maps.Improved Rod of Lightning Charge - A trivial mod that improves a single normally-boring treasure item.Effectively a trivial research/mana buff to Master-level specializations. Tanksy’s Change Any Node Mod - Increases the flexibility of the Transform Node spell.Inflict Status Abilities Overhaul - Alters ranged combat modifiers to also apply to inflicted status effects, making it harder to tag enemies with powerful conditions at extreme range.
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If you’re curious about anything at all, feel free to jump in and ask. I’m going to try to explain a lot of beginner-type stuff so you can follow along even if you’ve never played AoW3 or seen the series at all. Steam Workshop has some mini-mods you can load to change things up further as well. There are a lot of sliders to fiddle with to customize the experience to match your tastes. The game has a campaign mode (four total, if you’ve got the expansions - each is only a few maps but they’re pretty expansive) and comes with a scenario editor and a bunch of scenarios, but I think the hands-down the best way to play AoW3 is Random Map. The game as it exists now is a lot fancier than what it was two years ago: two expansions have added more character options, some additional gameplay features like alternate victory conditions, and (most importantly for me, since I’m playing video games on a Macbook) OS X support. Now, I’ve fallen absolutely, madly in love with AoW3.ĪoW3 was released in 2014. I played the hell out of Age of Wonders, AoW2, and Shadow Magic (kind of an AoW2.5) back in the day.
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Age of Wonders is a turn-based strategy series - in the style of Master of Magic - I’ve loved for a very long time.
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